Build and Refine a AAA-Quality Three.js FPS
Direct a coding agent to build a visually impressive first-person shooter in Three.js, delegate work to subagents, and iteratively review and improve the result against AAA standards.
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Example results
Prompt template
Create a visually impressive first-person shooter using Three.js, aiming for the production quality of recent Call of Duty games. Pay close attention to graphics, textures, physics, and the overall polish of every element.
Divide the work among subagents, with each subagent responsible for a distinct part of the project. Use `/loop` for each part so work continues through iterative improvement. Assign a separate subagent to inspect the visual result as a strict critic and confirm whether it meets the intended AAA-quality bar. If it does not, continue refining it.
Do not stop until the subagents are satisfied with the result. Have them conduct a blind, side-by-side visual comparison with a real Call of Duty game and judge which looks better. Use Ultracode, coordinate the subagents, and continue using `/loop` until the result is as polished as possible.
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