Tags: panoramic-storyboard animation-blocking cel-anime Design & Image Template: Json Input: Reference_image (image) Output: Panoramic_motion_path_storyboard (image) openai-gpt-image-* bytedance-seedance-2-0 bytedance-seedance-*

Continuous Motion-Path Storyboard in 1990s Cel-Anime Style

Create a single unbroken panoramic storyboard of a seven-beat action sequence, with camera notes, timecodes, and an in-scene motion path. Use the generated panorama with a character/style reference in Seedance 2 for the described downstream video workflow.

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Example results

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Screenshots

Prompt template

{
  "type": "Single-scene motion-path storyboard: one continuous panoramic environment showing the same character at seven sequential positions along one action path. Do not use separate panels or make it look like an infographic.",
  "reference": "Use the supplied reference image for the character and rendering style.",
  "style": "Match the reference image's rendering exactly: authentic 1990s Japanese TV/OVA cel anime. Characters have perfectly flat, uniform color fills with exactly one hard-edged shadow tone; no gradients, volumetric lighting, ambient occlusion, or glossy highlights. Use clean pencil-derived outlines. Paint the background as a separate watercolor/poster-paint art-board layer, with a muted 1990s palette, coarse film grain, slight cel dust, and faint VHS softness, like a photographed animation cel over a painted background. Avoid modern digital anime, cel-shaded 3D, and painterly concept art. Keep overlay graphics minimal and paint them like retro cel effects.",
  "scene": "One continuous, besieged castle great corridor at night, epic in scale, with the character small within it. Arrange a shattered main gate at far left, a burning tapestry wall with fire represented as flat orange painted shapes, a collapsed stone pillar, wounded soldiers by the wall, a falling-chandelier zone, a heavy war-room door, and moonlit rampart stairs at far right.",
  "character": "The same young swordswoman from the reference image: short dark bob, long red scarf, light plate armor over travel clothes, and a katana. Draw her seven times at seven points along the path, matching each beat's pose and keeping her flat-cel costume identical in every depiction.",
  "path_design": {
    "look": "A glowing ember-orange trail, painted as flat retro cel-effect shapes, flows along the floor and rises and dips with the terrain. It belongs inside the world, not as a chart line.",
    "nodes": "Mark each of the seven stops with a small glowing node, a circled number ①–⑦, and a short handwritten white label floating beside it in the scene.",
    "title": "No legend box and no large title bar. Show only the small title at the top-left: 'ONE-SHOT BLOCKING — THE FALLEN KEEP'."
  },
  "minimap": "In the top-right corner, add a semi-transparent dark panel with a top-down corridor route, numbered stops 1–7, and the connected glowing line.",
  "timeline": {
    "position": "A full-width ruler along the bottom on a dark translucent band, with timecodes 00:00 / 00:07 / 00:14 / 00:21 / 00:28 / 00:35 / 00:42.",
    "per_beat_annotation": "Under each timecode, include three short lines: the beat name, then 'CAM:' and the camera move, then 'NOTE:' and the director's intent.",
    "beats": [
      "1. Bursts through the shattered gate, empty-handed | CAM: establishing push-in | NOTE: show the corridor's ruined scale",
      "2. Catches a sword thrown by a guard | CAM: lateral follow | NOTE: no slow-down; catch mid-stride",
      "3. Vaults the collapsed pillar | CAM: tracking with a slight dip | NOTE: full-body parkour chain",
      "4. Shields her face as she passes the burning tapestry | CAM: follow, flame flicker | NOTE: drifting ash and flat flame shapes",
      "5. Kneels to check a wounded soldier | CAM: brief hold, mid shot | NOTE: the single quiet beat",
      "6. Sidesteps the falling chandelier | CAM: pull wide, impact shake | NOTE: it crashes half a step behind her",
      "7. Kicks open the war-room door and reaches the moonlit rampart stair | CAM: rise with the stairs | NOTE: end on her blade-drawn silhouette"
    ]
  },
  "background": "Paint the set as one unbroken, wide tracking shot with consistent perspective and no panel borders."
}

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