- Category
- Design & Image
- Model
- anthropic-claude
Photorealistic Futuristic Battle Scene
Create a live-action, IMAX-style battle scene featuring a reference-based soldier fighting alongside Luc Devereaux and GR13 against T-1000 liquid-metal exterminators.
By Threads — Published on — Modified on
Example images
Prompt template
- Format
- Text
- Inputs
- Facial_reference_photo (image) · Required
- Outputs
- Generated_battle_scene (image)
Create a cinematic live-action, photorealistic battle scene. Do not use animation, anime, cartoon, or CGI aesthetics.
A soldier (use the attached photo as the facial reference; preserve the person’s identity, facial structure, proportions, skin texture, and likeness with 100% accuracy) wears a realistic futuristic combat suit in the style of “Universal Soldier,” made from functional materials with plausible construction.
The soldier fights alongside Luc Devereaux (portrayed by Jean-Claude Van Damme) and GR13 (portrayed by Dolph Lundgren). Both wear realistic, grounded tactical armor with no fantastical exaggeration.
They are engaged in intense hand-to-hand combat against several liquid-metal T-1000 exterminators faithful to their design in *Terminator 2: Judgment Day*. The liquid metal behaves in a physically plausible way: reflective, dense, and cohesive, forming blades and reforming with realistic fluid dynamics.
Capture the action in mid-motion, as if filmed in a real movie: natural body mechanics, convincing weight, and realistic physics. Gunfire interacts plausibly with the liquid metal, without exaggerated effects, causing subtle impact deformations. Explosions produce physically accurate fire, pressure waves, sparks, and debris.
Shot with an IMAX camera in a wide shot from a low angle, using a 24 mm lens. Use cinematic framing, realistic optics, natural depth of field, slight motion blur, and subtle handheld camera shake for added realism.
Lighting is cinematic and functional, with HDR and motivated light sources in the environment, such as fire, streetlights, and neon signs. Emphasize rim lighting, realistic shadows, and global illumination. Contrast warm fire tones with cool metallic reflections.
Show wet asphalt with accurate reflections, but avoid excessively glossy surfaces. Include raindrops interacting with the light.
Faces: extremely realistic human skin with pores, imperfections, and microdetail. No smoothing, artificial sharpening, or plastic appearance. Use natural expressions that convey tension and exertion.
Materials: realistic armor textures with scratches, dirt, wear, and metal fatigue. Avoid typical science-fiction glow unless physically justified.
Environment: a realistic, destroyed urban setting with believable scale, fractured concrete, debris distributed according to the laws of physics, and smoke with natural volumetric behavior.
Color grade: cinematic, with a film-look LUT, natural dynamic range, no excessive saturation, and subtle grain resembling real film.
Result: 8K, IMAX quality, ultra-photorealistic, indistinguishable from a frame of a real movie.
IMPORTANT NEGATIVE PROMPT: anime, cartoon, illustration, painting, stylized, CGI, 3D render, plastic-looking skin, excessive sharpening, unrealistic lighting, artificial reflections, excessive motion blur, fantasy armor, glowing elements, smooth skin, low detail, artificial-looking faces
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