Category
Photography
Model
ip-adapter

Photorealistic Gothic-Biopunk Space Necromancer

Create a highly detailed cinematic portrait of an imposing armored space necromancer in a dark Gothic-biopunk cathedral-laboratory, using a reference photo to preserve the face.

By Threads — Published on — Modified on

Example images

Prompt template

Format
Text
Inputs
Facial_reference_photo (image) · Required
Outputs
Photorealistic_cinematic_portrait (image)
Create a photorealistic, hyper-detailed 8K RAW photograph of a 2.1-meter-tall SPACE NECROMANCER KNIGHT. Use a vertical 4:5 American shot, three-quarter view from the left, a slight low angle at chest height, a full-frame 85mm f/1.4 prime lens, and shallow cinematic depth of field.

## 1. Epic narrative and scale
The central figure dominates 80% of the frame, with a divine, oppressive presence and the stance of a war god. An immobile armored colossus stands at the center of a Gothic-biopunk cathedral-laboratory. He is not a soldier but an intergalactic inquisitor who imprisons souls. His right leg is slightly forward in a stable combat stance. His right arm hangs relaxed at his side, its metal fist clenched with tension. His left arm is bent and raised to chest height, with the open robotic palm curved in an invocation gesture. A SPECTRAL ENTITY levitates and writhes 20 cm above the palm. Convey cosmic horror, technological necromancy, the heavy silence before a ritual, and monumental scale.

## 2. Cinematic camera and lighting
Captured on ARRI Alexa 65 with a Hasselblad 85mm lens, in the style of Blade Runner 2049 and Dune, by Roger Deakins and Denis Villeneuve.

Use complex, motivated MIXED LIGHTING:
- Key light: warm, incandescent amber-orange light from the armor's own light bars.
- Secondary light: strong burnt-orange rim light outlining the shoulders and helmet and separating them from the background.
- Fill light: cold cyan-green light from the spectral entity, illuminating the chin and gauntlet from below.
- Practical light: blood-red light from the visor reflecting on the breastplate, plus warm yellow-orange candle bokeh in the background.

Add volumetric god rays cutting through suspended dust, dense volumetric ground fog, and visible floating dust particles. Use cinematic color grading with a Teal & Orange LUT, crushed deep-graphite shadows, and controlled blown specular highlights on the metal. Create creamy anamorphic bokeh in the background.

## 3. Realistic PBR textures and materials
Give the futuristic heavy combat armor REALISTIC PHYSICAL MATERIALS. The black technical undersuit is quilted with a stitched diamond pattern, made of ballistic fabric with microfibers and signs of wear. Layer it with segmented brushed silver-graphite metal plates featuring deep scratches, battle dents, oxidized steel rivets, chipped edges, and environmental reflections. Add massive brutalist pauldrons with heat sinks and incandescent amber-orange light bars, with realistic diffusion and bloom.

The breastplate has a luminous circular orange core with concentric metal rings and scratched tempered glass. Add a tactical belt with worn synthetic-leather pouches, buckles, and electronic modules with blinking LEDs. Expose robotic forearms with hydraulic pistons, steel cylinders, braided cables, and embedded vertical orange light strips. The armored knee pads also have orange lights.

The helmet is fully enclosed, with a blood-red polycarbonate visor dome that is highly reflective, 30% translucent, realistically curved, and marked with fine scratches and environmental reflections. Visible inside the visor is a real human face. USE THE ATTACHED PHOTO AS THE 100% FACIAL REFERENCE: preserve identity, facial geometry, skin tone, and bone structure intact. Use IP-Adapter face weight 0.9. Show realistic skin pores and texture, sweat, and intense brown eyes looking straight ahead, with incandescent orange light from the armor reflected in them. Add subsurface scattering to the skin and subtle stubble if present in the reference.

In the left hand, show a pale cyan-green spectral entity: translucent, volumetric smoke, non-solid, with depth and volume. It has a male human face in extreme agony, screaming with its mouth open and bulging, tearful eyes, dissolving into smoke at the edges. Surround it with three thin occult holographic circles rotating on different axes, marked with glowing cyan alien runes.

## Background
Set the scene in a dark, Gothic cathedral-laboratory that progressively blurs at f/1.4. Behind the shoulders, place two-meter-tall cylindrical glass tanks, internally lit and containing real human skeletons suspended in cloudy amniotic fluid with tubes. On the right, include a dark, varnished wooden workbench with reflections and stacked human skulls showing realistic porous bone texture. Add old CRT monitors with static, and thick lit candles with flickering yellow flames and melted wax.

## Quality
Use path tracing, global illumination, ray tracing, and an 8K RAW photo look. Keep the armor and visor critically sharp, with extreme microdetail: Torx screws, stitching, scratches, dust, bone pores, and condensation on glass. No CGI, no plastic.

## Negative prompt
Low quality, low resolution, blurry, out of focus, pixelated, JPEG compression artifacts, excessive digital noise, distortions, incorrect anatomy, deformed hands, extra fingers, missing fingers, extra arms, extra legs, misaligned eyes, deformed face, incorrect proportions, incorrect perspective, duplications, cropped objects, cropped limbs, text, caption, watermark, logo, signature, frame, excessive grain, overexposure, underexposure, washed-out colors, exaggerated saturation, excessive contrast, artificial shadows, unrealistic lighting, poor 3D rendering, plastic, doll-like appearance, cheap CGI, wax, rubbery skin, cluttered background, duplicated elements, artificial appearance, unwanted motion blur, poor composition, cartoon style, anime, painting, illustration.

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