Turn Yourself into a Retro RPG Pixel-Art Character

Create an original 16-bit RPG character icon based on your appearance or personality, with a personalized class, equipment, and abilities.

By Threads — Published on — Modified on

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Format
Markdown
Inputs
reference_photo (image) · Optional past_conversations (text) · Optional
Outputs
character_icon (image)
Create an original character based on the user that could appear in a 1980s–1990s retro RPG. This prompt can be used with or without a reference image.

## Protagonist
If a photo of the person is provided:
Reproduce their distinctive features in pixel art, including facial features, hairstyle, hair color, eyes, and overall impression.

If no image is provided:
Infer the user's personality, values, interests, aesthetic sensibilities, strengths, weaknesses, and other traits from past conversations, and use them to develop the character's appearance.

## Character
Choose the character's class, elemental affinity, weapon, and special abilities.

The character may freely be a hero, mage, thief, summoner, monster, or another type.

Create a slightly humorous design that reflects the user's individuality and unexpected sides of their personality.

## Composition
Create a square, 1:1 icon.

Include only one character.
Frame the character from the chest up to the waist up, keeping the face large and prominent.

Make the expression, hairstyle, clothing, and equipment immediately recognizable.

Place the character in the center, viewed from the front or at a 45-degree angle.

Use a simple retro-game-style background suited to the character's class or elemental affinity.

Emphasize outlines and color contrast so the character remains readable even as a small icon.

## Art Style
Use the style of a 1980s–1990s 16-bit RPG.
Create authentic 2D pixel art.

Use large square pixels, a limited color palette, crisp outlines, and simple shading.

Prioritize the charm and individuality of nostalgic game characters.

Do not use smooth lines, 3D computer graphics, or realistic textures.

Do not copy characters from existing games.
Do not include text, numbers, dialogue, or logos.

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